Bibliometric Mapping of Gamification in Education: Evidence from Taylor and Francis Online Using VOSviewer
Main Article Content
Abstract
In recent years, gamification has gained substantial attention in the field of education for its ability to make the learning
process more engaging, foster interest, and enhance learner motivation. While its pedagogical potential has been widely
acknowledged, a systematic understanding of research developments in this area remains limited. The study provides a
bibliometric overview of gamification in education, drawing on 120 articles published between 2012 and August 2024 in the
Taylor & Francis Online database. Using VOSviewer for co-occurrence mapping and network visualization, the analysis
identifies prominent research themes, influential authors, journals, countries, and institutions. The results reveal uneven
publication growth over the years, with a peak in 2021, and point to three dominant research directions: (1) measuring
perceptions and motivation in the classroom, (2) assessing learning outcomes and learner experiences, and (3) pedagogical
approaches and practical implementation of gamification.
Keywords
Gamification, education, bibliometric analysis, VOSviewer
Article Details
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