Bibliometric Mapping of Gamification in Education: Evidence from Taylor and Francis Online Using VOSviewer

Minh Tri Do1, Thi Ngoc Mai Nguyen1, Thi Thanh Hai Pham1,
1 Hanoi University of Science and Technology, Ha Noi, Vietnam

Main Article Content

Abstract

In recent years, gamification has gained substantial attention in the field of education for its ability to make the learning process more engaging, foster interest, and enhance learner motivation. While its pedagogical potential has been widely acknowledged, a systematic understanding of research developments in this area remains limited. The study provides a bibliometric overview of gamification in education, drawing on 120 articles published between 2012 and August 2024 in the Taylor & Francis Online database. Using VOSviewer for co-occurrence mapping and network visualization, the analysis identifies prominent research themes, influential authors, journals, countries, and institutions. The results reveal uneven publication growth over the years, with a peak in 2021, and point to three dominant research directions: (1) measuring perceptions and motivation in the classroom, (2) assessing learning outcomes and learner experiences, and (3) pedagogical approaches and practical implementation of gamification.

Article Details

References

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